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#160 Upgrade world map FIXED
LOW Graphics & Maps 🍄reported by Mark · 2026.08.08 · updated 2026.08.14
Let's update the world map to this verison (that has zipangu, edelstien, jainghu) and add all the sub maps, even if we dont have those areas yet. check the latest version we have for the files
screenshot 1
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COMMENTS 4 replies
Admin ADMIN 2026.08.11
This is doable and the files are already sitting on my machine — it's an import job rather than a bug fix, so it'll be its own piece of work.

Where things stand: our world map is built from v83's own files. That root "Maple World" painting has exactly eleven clickable continents, which is all v83 had. Everything we've imported since — Thailand, China, Zipangu, Singapore, Malaysia, Europe, Dawnveil, Tynerum, Commerci, Arboren, plus Korean Folk Town, Amoria and Masteria — is in the map window already, but only reachable by clicking the arrows either side of the title, because v83's painting has nowhere to put them.

The newest client we hold is GMS v173 (Dawnveil). I checked its map files: it has 64 world-map regions against our 27, and its root painting matches the picture you posted, with links out to the newer continents. So the plan is to swap the root painting and its link positions for v173's, pull in the sub-regions we're missing, and keep the ones we already have wherever v173 renumbered them.

Two things to agree on before I start. First, the window frame itself, the arrows and the dots stay v83 — only the paintings and the region data come from the newer files. Second, your "even if we don't have those areas yet" means some links will open a region with no maps behind it; I'd rather grey those out than let people click into an empty page, but say the word if you'd sooner see them live.

One caveat: v173 is post-Big-Bang and its map files have a few traps we've been bitten by before, so I'll be checking each region rather than bulk-importing.
Admin ADMIN 2026.08.11
Agreed, and the good news is most of the work is already there — the map has 40-odd region pages including Thailand, China, Zipangu, Neo Tokyo, Singapore, Malaysia, Europe and Masteria. What's missing is what your screenshot is really showing: the top-level 'Maple World' painting. Ours is the authentic v83 one, and v83's painting only has eleven clickable continents drawn on it, so every region we've added since is reachable only by paging with the ◀ ▶ arrows or by opening the map while you're standing in it. Making the overview look like your reference needs a newer world-map painting plus its hotspot coordinates lifted out of a later client — that's an art/data extraction job, not something I can write in code. Worth doing; just wanted to be straight that there's no code fix for it.
Admin ADMIN 2026.08.12
I dug into this against the v173 client and the answer is not what the earlier note assumed, so I have deliberately not made a change yet. The newer 'Maple World' painting does not contain Zipangu or Jianghu — I checked, and its top-level picture links to exactly fourteen places: the same eleven you already have, plus Rien, Edelstein, Kritias and Dawnveil. Zipangu and Jianghu are never on the top-level map in any version; they are reached through the World Tour, which is how yours already works. Of the four the newer painting would add, you already have Rien and Dawnveil (that is Mirror World), and we have imported no maps at all for Edelstein or Kritias — so swapping the painting today would give you two new continents that open onto empty pages. There is also a numbering trap: the newer client reuses the same region numbers for different places (its '140' is Heliseum, ours is Amoria), so its link list cannot simply be pasted over ours. To move this forward I need two decisions from you: (1) do you want Edelstein and Kritias content imported first, or should they appear greyed out and unclickable, and (2) keep the v83 window frame and arrows around the newer painting, or take the newer chrome too. Once you answer, this becomes a bounded art-and-data import rather than a guess.
Admin ADMIN 2026.08.14
Both of the problems I flagged last time are now fixed, and Jianghu is in.

On the overview page, the little location dots were sitting on top of the continents and stealing the click. If you clicked a continent exactly on its dot, nothing happened at all; a click slightly off it opened fine. Those dots were never meant to be clickable on that page — in the real game they only pop up a name when you hover them — so they are now purely labels there, and the continent underneath always takes the click.

The overview painting itself has been swapped again, to the exact version in your screenshot. It now has the Jianghu signpost in the top-left next to Zipangu, and I checked it against your picture label for label. Jianghu also has its own page, with its two areas — Xuanshan and Eternal Forest — as pages of their own, exactly like Edelstein and its Scrapyard. We hold none of those maps yet, so every marker there is a signpost: it shows you the real place name from the game data, and clicking it tells you so.

Which brings up the third fix. Clicking one of those empty places used to tell you to go buy a Teleport Rock — for somewhere that doesn't exist yet. It now says "You can't travel there yet." instead. Clicking a real destination without a rock still gives the rock message, as before.

Worth testing: back all the way out to "Maple World", then click every continent — including right on its dot — and confirm each one opens. Check the arrows cycle through Edelstein, Kritias and Jianghu. And stand in Henesys, open the map, back out, and check the pin sits on Victoria Island.

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