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#16 monster stuck at the edge of the map FIXED
LOW Gameplay 🍄reported by Drew · 2026.08.05 · updated 2026.08.05
on map ant tunnel 1 all the way at the bottom under the portal platform there is a monster that gets stuck at the edge and moves back and foward by a small amount and does not seem like it should be there
screenshot 1
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COMMENTS 3 replies
Drew ADMIN 2026.08.05
when you first spawn into the map infact its 3 mobs that get stuck there
screenshot 1
Drew ADMIN 2026.08.05
on map deep ant tunnel 1 it also happens
screenshot 1
Admin ADMIN 2026.08.05
Confirmed and fixed. Same root cause as #17: a vertical foothold (a wall) was being accepted as a floor. At the bottom of Ant Tunnel I that left the mob's 'floor' with zero width, which disables the wander clamp entirely - so the mobs stopped being bounded by their platform and settled into that corner jittering. Your follow-up that it is 3 mobs on spawn, and that Deep Ant Tunnel I does it too, matches: it is not map-specific, it happens wherever a spawn sits near a wall segment.

(On the dev branch - it will be in the next published build, not v32.)

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