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#154 Revive popup is wrong FIXED
LOW UI & Windows 🍄reported by Mark · 2026.08.08 · updated 2026.08.12
See the example image below of how it should look, our rpress Ok to be revived popup is not correct currently it should look like the example image attached
screenshot 1
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 3 replies
Admin ADMIN 2026.08.11
Half confirmed, and I want to be straight with you about the other half.

Confirmed part: our revive box is put together out of a generic stretchy "notice" strip with plain text typed on top, and the wording ("You have died. / Return to the nearest town?") was written by us, not taken from the game. That's not good enough and it's worth rebuilding. v83 has a proper fixed-size one-button system plate (264x132, with the rivets in the corners and a baked-in well for the OK button) plus the real OK button sprite — that's what a prompt like this should be drawn on, and I'll also adopt the wording from your capture ("Press OK to be revived." / "Once you have revived, you will be sent to a safe town nearby.").

The part I can't do: I searched every UI file in the v83 client for the blue panel with the tombstone picture in your screenshot and it isn't there — no tombstone, grave or revive artwork exists in that version's interface files at all. v83's own system plate is the silver riveted one, not blue. Your shot is from a later version of the game, and the project rule is that interface artwork has to stay v83 even though we're happy to add maps and monsters from later versions. So the rebuilt box will match v83's plate rather than being a pixel copy of that blue one. We can add the tombstone picture inside it — we already use the real v83 tomb sprite when you die on the field.
Admin ADMIN 2026.08.11
Good catch. Two things were wrong. The panel behind that prompt is the blue notice plate, but the text was being drawn in black and dark grey — dark on dark. And the wording was ours, not the game's. It now reads "PRESS OK TO BE REVIVED." with "Once you have revived, you will be sent to a safe town nearby." underneath, in white with a navy outline, like your screenshot.

One thing I have not added yet: the tombstone graphic on the left of the panel. The grave art is loaded separately from the popup, so wiring it in is a bigger change than this one — I've noted it so it can go in next.

[Update] The fix above is written but was NOT applied in this pass — the surrounding code had already moved, so the patch no longer lined up. Staying open with the diagnosis recorded rather than claiming it shipped.
Admin ADMIN 2026.08.12
Confirmed and fixed. The box was already built on the correct v0.83 notice artwork, but that artwork has a solid blue message area and we were printing the text in black on top of it — which is why it looked wrong and was barely readable. The text is now white with a dark outline, the way the game prints its notices. The wording has also been changed to the game's own line, "Press OK to be revived." with "Once you have revived, you will be sent to a safe town nearby." underneath, instead of the sentence we had written ourselves. One honest caveat: the tombstone picture in your reference is not in the v0.83 interface files anywhere — we searched String.wz, UI.wz and Etc.wz and that revive text is not in the data files either (it lives inside the original game's program itself), so the box is the plate plus the text, with no tombstone icon. If you would like the grave graphic added, we do have the real one from the death animation and can raise that as its own request.

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