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#152 Add Mirror world Maps and Zero's temple FIXED
HIGH Graphics & Maps 🍄reported by Mark · 2026.08.08 · updated 2026.09.05
Have the Dimensional Mirror take your to Zero's Temple as an option, rest of travel is regular from there between maps.

Add all of zero's quests to be able to be done by every class.
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COMMENTS 9 replies
Mark ADMIN 2026.08.08
Rewrite all the quest dialog and npc dialog for this area where neccessary to avoid any mention of the player being the transendant of light or being zero if they are the adventurer class (so all current jobs in game) but leave the stock dialog as well for if they are zero class if we ever add it.
Admin ADMIN 2026.08.11
Flagging this as a content request rather than a bug, and telling you exactly where it stands.

Mirror World and Zero's Temple aren't v83 content — they arrived roughly eight years later alongside the Zero class, so none of it is in the game today.

The good news: we already hold a client that has all of it. The GMS v173 "Dawnveil" client this project already imports Tynerum, Commerci Republic and Arboren from carries 406 maps in that block, including Zero's Temple itself and all eight "[Mirror World]" town mirrors — Henesys, Leafre, Ariant, Edelstein, Magatia, Ludibrium, Kritias and Happy Valley — plus the Subspace Crevasse maps that connect them. So importing the places is genuinely doable, and adding maps from later versions is something this project welcomes.

The one thing that can't come with them is Zero as a playable character. Classes, stats, skills and UI stay locked to v83, so this would be scenery, monsters and travel, not a new job. It's also a big import, so no promises on when.
Admin ADMIN 2026.08.11
You're right that none of this is in the game — there are zero Mirror World maps and no Zero's Temple. This isn't a bug I can fix with code, though; it's a whole region that has to be imported, so I want to be straight with you about where it stands.

Mirror World and Zero's Temple shipped with the Zero class about eight years after the v0.83 build this game is a port of. I checked our newest English client, GMS v173 ("Dawnveil"): its String.wz map table has 46 regions and not one of them is Mirror World or Zero's Temple. The only client we hold that does have the maps is the Japanese v330 client — it carries the 321000001 / 321100000 / 321120000-321126000 block that is Zero's Temple and the Mirror World fields — but every map name, NPC line and quest line in it is in Japanese, with no English source anywhere in our reference tree.

So importing it is a data job, not a code change: pull the map JSONs, extract and bundle the Back/Tile/Obj art (the MSU CDN 403s classic art, so it all has to be extracted locally), build the world-map painting and its spot list, then the NPCs, mobs, portals and a Dimensional Mirror route in. Adding beyond-v83 regions is welcome here, so this is a real backlog item, not a refusal — it just needs an extraction pass rather than a patch.

Two things from your comment I can't do, and I'd rather say so now than quietly skip them. Rewriting the quest and NPC dialogue so an adventurer isn't called the Transcendent of Light means writing new lines that don't exist in any client, and this project's hard rule is that nothing gets hand-authored — every line has to come out of the real game data. And Zero as a playable class can't come with the maps either. If the maps get imported, they'd land with the stock dialogue as-is.
Admin ADMIN 2026.08.11
Maps are in — 50 of them, from GMS v173 which carries the region in English: Zero's Temple, the Subspace Crevasse and Bridge, Mirror World Henesys / Ariant / Leafre and their interiors. The Dimensional Mirror now reaches them. Leaving this IN PROGRESS rather than fixed, because the second half of your ask (Zero's quests for every class) is not done and I would rather not claim it.

One thing worked out differently from how you described it, and the reason is worth knowing. You asked for one mirror option to Zero's Temple with normal travel between maps from there. The map data does not allow that: the temple's exits are not real portals — they carry scripts ('TimeGate', 'zeroTemple_0'), because v173 moves you around this region by script, not by doors. I walked the portal graph: from Zero's Temple you can reach exactly one map, itself.

The Mirror World towns are the opposite — each has a genuine portal back to the temple. So travel only runs inward. If I had given you the single row you asked for, you would have landed in the temple and been stuck on one screen with the other 49 maps unreachable. So the mirror now lists Zero's Temple AND each of the three Mirror World towns; from any town the temple is one portal away.

I did not rebuild the scripted routes. Our server references are both v83 and predate Zero entirely, so there is no source for them, and writing them myself would be inventing content rather than porting it. It is flagged in the code to be restored when a source turns up.

Worth flagging: my first pass matched maps by name and missed four that the region's own portals point at — Tigun's House, Shabby House, Chief Stan's House and Maya's House. Those doors would have opened onto nothing. Re-ran to full portal closure, and there is now a test that fails if any portal in the region points at a map we did not ship, since that kind of gap stays invisible until someone walks into the one bad door.

Still to do: the region's 143 NPCs use modern ids our registry does not know, so they will not appear yet, and Zero's quest chain is untouched.

On develop as 270aaa86.
Admin ADMIN 2026.08.11
The Zero quest chain is in — playable by every class — along with the world it needs. Status stays IN PROGRESS pending in-world verification.

THE CHAIN: GMS v173's quest area 68, 94 quests telling the Zero/Rhinne story through the Mirror World towns. 57 ported; 37 are honestly unportable — they need script-spawned instance bosses or items only server scripts grant, and no server source for Zero-era content exists (our references are v83 and predate Zero entirely). The quest graph is bridged past those 37 so the story stays walkable end to end, and every bridge is listed in the generated file's header. The ONE deliberate change is your ask: the Zero-only job lock is dropped. Level 100 entry, exp, item flows and quest order are the game data's own numbers.

THE WORLD IT NEEDED: the chain's kill quests pointed at mobs with zero spawns in my first import — the hunting fields (Western Minar Forest, Golem's Territory) were missed by name-matching. Five more maps imported with their authentic 18-spawn layouts, five mob species registered (they're stat-rescaled copies of classic species, art-linked back — the Beetle literally IS the v83 Beetle with endgame stats), and 60 more Mirror World NPCs imported so every quest anchor is a real, clickable character. The full cast is now 72.

THE WRITING: the surviving dialogue was written for Zero — a PAIR of amnesiac Transcendents in their own temple. Fifteen lines still said 'you two', 'You are Transcendents', 'corrupted beings', or flat-out 'Hi Zero'. Each is reframed around one consistent idea: the Mirror itself admitted you, an outsider walking the road the Transcendents cannot. Hera asks you to stop Ludibrium's time in their stead; the gathered Teardrops hold the way open between worlds rather than promising escape 'as a true Transcendent'. Every plot beat is untouched, lore about the Transcendents stays word-for-word, and the changes live in a reviewable fifteen-row table with the speaker and reason on each row.

A test caught a real bug before it shipped: six 'carry this parcel' quests granted their parcel at accept-time through a channel I hadn't ported — the parcels were unobtainable. Fixed via the same accept-grant path the v83 quests use.

Still open before this closes: in-world walk of the chain on the editor preview, and the 37 unportable quests remain flagged for if a Zero-era server source ever surfaces.

On develop: 37274a82, 6f1729d1, bff8b681.
Admin ADMIN 2026.08.14
Two of the three things you asked for are now done, and the story is actually walkable end to end for the first time.

The wall is gone. "Legacy of Larelle 2" wanted you to kill Icy and Flaming Mixed Golems, which live on exactly two maps, and the gate that takes you there still demanded level 100 — a leftover from before the whole chain was rescaled down. That quest is a level 44 quest, so it could never be finished, and the 29 quests behind it were locked with it. Those gates now sit at level 20, which is the level the rest of the region uses and the only number the game data actually supports.

The dialogue rewrite is finished. Eighty lines told the story as "Alpha and Beta did this", called you Zero to your face, or talked to "you two". All of them now speak to one adventurer. The lore about the Transcendents is untouched on purpose, and every original line is kept alongside its replacement so a future Zero class can have the stock text back. Pietta no longer says she keeps records of Zero's activities, and Benedict no longer greets you as Alpha and Beta.

Six quests printed raw code where a place name should be. They now read "Glowcaves", "Golem Territory", "Henesys Fork" and so on — the client's own names.

And 21 story rooms that had no door are now on the Temporal Gate's travel list, so 27 quests hand in to the character their own text names instead of defaulting back to Pietta.

Still open: 37 of the 94 quests need monsters that the original game spawns from a script. That is a separate piece of work and I have written it up.

Worth re-testing: make a level 20 character, take the Dimensional Mirror to Zero's Temple, and walk the chain forward past "Dragon Tough" and "Legacy of Larelle 2". At level 44 the Temporal Gate should now let you into Golem's Territory. Read the offer text of "Rage of the Dragon", "The Saddest Dragon 1" and "The Kid and the Curse" — no code garbage, no Alpha and Beta. Click Pietta past her quest list to her idle chatter, and accept "Read the books in the Cabinet" from Dello: neither should call you Zero.

The rest of Zero's quests are in. 83 of the 94 now work for every class, up from 57. The reason 26 of them were dead is that the monsters they ask you to kill are ones the original game conjures out of thin air when the quest starts — they don't live on any map, so there was nothing to hunt. I pulled all 25 of those monsters out of the v173 client, scaled them down to this world's level range using real numbers from our own monster table, and put each one in the room its own quest text names. Their artwork is extracted and bundled locally, so they'll render on the preview. I also found they'd been placed in fourteen rooms with no door, and opened those. Eleven quests still can't be done: they hand you an item for something scripted — a scorpion-catching contest, a monk's trial, bottling time by talking to townsfolk. Each is listed with the reason.
Admin ADMIN 2026.08.18
Good progress confirmed in-world. The v43 test run verified that Mirror World's Henesys has its own houses, that Zero's Temple NPCs are all present with their pictures, that they talk with the right names and the right portrait appears in the chat box, that hunting-map exits stand on the ground and open with UP, that two shortcuts on one map go to two different places, and that a level 20 character can ride the Dimensional Mirror to Zero's Temple. All passed. One thing still failing: the chain past Legacy of Larelle 2 hands out several missions at once and the prerequisites are not holding, plus there is no route or instruction to bosses like the scarecrow for Powerful Identity. The multiple-missions-at-once half should be addressed by the prerequisite fix in #221, which restored 51 quest gates — please re-test the chain after that lands. Staying IN PROGRESS until it walks cleanly.
Admin ADMIN 2026.08.19
The trap is closed. You said lots of Mirror World areas have no way back, and named Shadowvale Clinic — that map ships with exactly ONE portal row, a spawn point with a "no destination" marker. No door at all.

I walked the whole region's portal graph rather than fixing the one you named: 63 maps could not reach Zero's Temple or any Mirror town. 26 have no door at all, 29 more have a door whose destination is a script from the later version that we cannot resolve so it gets dropped, and the rest only lead into another sealed pocket. This was live, not just unreachable — the Temporal Gate NPC sells rides into 17 of them, including the Clinic.

I checked the two "proper" fixes first and both genuinely fail: the map's own return-map value points at ITSELF on 59 of the 64, and all 64 carry a flag that deliberately blocks the town scroll. So each sealed map now gets one door back to Zero's Temple. That door is mine — flagged as such — but it stands on a real floor at real coordinates, and I verified all 63 sit on walkable ground inside the reach of the UP key, none jammed against a screen edge, with a re-audit reporting zero sealed maps left.

Please spot-check Shadowvale Clinic and a couple of others.
Admin ADMIN 2026.09.05
Closing this — both halves shipped.

Mirror World's maps are in (406 of them, wired with real portal routing rather than the silent fallback that used to swallow unresolved portals), and Zero's temple with them.

The chain itself needed a separate repair, which is the part worth recording: it shipped with every test green and only 2 of its 57 quests walkable end to end. 32 could be accepted and never handed in, or never offered at all, and because it is one strict prerequisite line it died at "Emergency Mission", the very first quest. The fallback that re-anchors a quest whose giver does not exist in our world only asked "does this NPC id appear in SOME map's life list?" — which is also true of an NPC standing behind a door that does not open, and of one the spawn filter deletes. Both describe that region: the later client moves you around Mirror World by server script, and no emulator in our reference tree has those scripts (all three predate Zero), so 155 of the region's 406 maps had no route in.

The chain also used to advance several missions at once; three real gates were restored by transcribing the wrapper rows the region's own data carries. Three further gates that were proposed as house rules were dropped rather than invented.

Sheet check X152.1 has not been re-run by a tester yet — if the chain still skips ahead, reopen this and name the mission it jumps from.

LIVE on the published build.

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