HOMEFORUMSUPPORTDISCORD
★ TEST
✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦
#132 ladder on the left of guild headquarters <hall of fame> shows ladder texture ontop of character FIXED
LOW Graphics & Maps 🍄reported by Drew · 2026.08.07 · updated 2026.08.11
the ladder on the left side of the map is showing above the players sprite when climbing it
screenshot 1
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 2 replies
Admin ADMIN 2026.08.11
Confirmed, and your screenshot shows it perfectly — you can only see slivers of your character peeking out between the rungs.

We have a rule that map artwork sitting on a layer above the floor you're standing on gets lifted in front of you. That's what makes things like the ship's bow in Lith Harbor overlap you properly instead of sitting behind you. Ladders and ropes are supposed to be excluded from that rule, because a climbing character should always draw on top of the ladder.

The problem: that exclusion was matched by NAME — any artwork whose file path contains "ladder" or "rope". Guild HQ's ladders aren't named anything like that; they're just entries 9 and 22 inside the guild art set, so they slipped through and got lifted in front of you. It only shows on the way down, because the layer is picked from the last floor you stood on, and Guild HQ's upper floor is on a lower layer than the ladder artwork.

Fixed by using the map's own list of ladders and ropes to identify ladder artwork, instead of guessing from the file name — so any map's ladder is covered, whatever its art is called.
Admin ADMIN 2026.08.11
Fix shipped — this is now on develop and will be in the next build.

The diagnosis is in the comment above; this is just to confirm the change is written, type-checked, built and pushed rather than only planned. Please re-test when the next build goes up and reopen if it is still wrong.

Sign in with MSU to comment.