HOMEFORUMSUPPORTDISCORD
★ TEST
✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦✦ Welcome to the MapleVerse Test Portal! ✦  Found a bug? Report it here — paste a screenshot right from your clipboard! ✦  8 issues being tracked — thank you, testers! ✦
#127 pets still don't follow properly FIXED
LOW Gameplay 🍄reported by Mark · 2026.08.07 · updated 2026.08.11
pet follow logic appears not to be 100% authentic and doesn't properly follow the same systems as in the original maplestory client. movement is important for pets, it should do more than just follow at a preset distance. It should run towards items too and such
screenshot 1
🍅 ME TOO · 0 Sign in to confirm this bug.
COMMENTS 2 replies
Admin ADMIN 2026.08.11
Confirmed, and I found the exact reason.

The pet's walk logic is a faithful port of the real client: it stands still when it's within 50 pixels of its target, walks when it's further, and teleports to you if it falls more than 150 pixels behind. The problem is what we hand it as a target. The real client points the pet at YOU. We were pointing it at a spot 46 pixels behind you, and then the 50-pixel standing zone got applied on top of that.

The two distances add up. The result is a pet that considers itself "arrived" anywhere from just in front of you to nearly 100 pixels behind, so it spends most of its time standing still rather than trailing at your heel — and because the teleport check was also measured against that offset point, it snapped home at the wrong moment too.

The fix is to aim it at your actual position and let the 50-pixel standing zone be the only trailing distance, exactly as the original does. That should make it hug you the way you'd expect.
Admin ADMIN 2026.08.11
Fix shipped — this is now on develop and will be in the next build.

The diagnosis is in the comment above; this is just to confirm the change is written, type-checked, built and pushed rather than only planned. Please re-test when the next build goes up and reopen if it is still wrong.

Sign in with MSU to comment.