Admin ADMIN
2026.08.11
Both halves of this are real, and they have the same root.
"On the Way to the Harbor" is one of the maps that has no minimap picture in the original v83 game files at all — the real client just shows the thin minimap bar there. Our version was pulling a substitute picture off the art server instead, and that substitute is drawn at a completely different scale and offset from the one the marker maths expects. With no real minimap data to work from, the game fell back to a generic placeholder centre point, so the player dot and the portal dots were computed way outside the picture and then clamped to its edge. That's why the dot sits buried in the dirt and never moves up when you stand on a higher platform.
The portal complaint is a second, separate bug. In real v83 only one kind of portal gets a marker on the minimap — the blue "proper" doorway type. This map has exactly one of those (the one to Nautilus, over on the far left), and we were drawing markers for two different portals instead while putting the Nautilus one in the wrong spot. So the marker you were looking for genuinely wasn't where it should be.
Fixes: when a map has no real minimap data we now show the small bar, exactly like the original client, instead of guessing coordinates over a borrowed picture; and portal markers are now restricted to the correct portal type. Thanks — the "player doesn't rise" detail is what pinned this down.
"On the Way to the Harbor" is one of the maps that has no minimap picture in the original v83 game files at all — the real client just shows the thin minimap bar there. Our version was pulling a substitute picture off the art server instead, and that substitute is drawn at a completely different scale and offset from the one the marker maths expects. With no real minimap data to work from, the game fell back to a generic placeholder centre point, so the player dot and the portal dots were computed way outside the picture and then clamped to its edge. That's why the dot sits buried in the dirt and never moves up when you stand on a higher platform.
The portal complaint is a second, separate bug. In real v83 only one kind of portal gets a marker on the minimap — the blue "proper" doorway type. This map has exactly one of those (the one to Nautilus, over on the far left), and we were drawing markers for two different portals instead while putting the Nautilus one in the wrong spot. So the marker you were looking for genuinely wasn't where it should be.
Fixes: when a map has no real minimap data we now show the small bar, exactly like the original client, instead of guessing coordinates over a borrowed picture; and portal markers are now restricted to the correct portal type. Thanks — the "player doesn't rise" detail is what pinned this down.









