Admin ADMIN
2026.08.11
Confirmed, though the fix is bigger than you asked for and the numbers land somewhere different — worth reading before I ship it.
Right now the hat has no stats at all. Not 200, not 999 — the item definition in the game is literally just a name, a slot and an icon, so equipping it does nothing. The bulk item extractor only pulled the identity fields for this one and dropped its whole stats block on the floor.
I went and read the original v83 data for hat 1002140, and it's a proper GM test item with a full stat block: +999 STR, DEX, INT and LUK, +200 weapon defence, +200 magic defence, +200 accuracy, +200 avoidability, +30 speed, +50 jump, and 7 upgrade slots. So the +200 accuracy and avoidability you photographed isn't a mistake — that IS the item's real number. 999 only ever applied to the four main stats.
My instinct is to put the authentic block back rather than push accuracy and avoidability to 999, since everything else in the game is sourced that way and this hat is a real v83 item, not something we made up. But it's your GM tool, so if you'd rather have 999 across the board say so and I'll set it — I just want it to be a deliberate choice rather than me quietly inventing numbers.
One warning either way: the avoidability on it won't do anything at all yet, whatever number we put there. Avoidability isn't wired into combat anywhere in the game — that's your report #102, and I've replied there with what's blocking it.
Right now the hat has no stats at all. Not 200, not 999 — the item definition in the game is literally just a name, a slot and an icon, so equipping it does nothing. The bulk item extractor only pulled the identity fields for this one and dropped its whole stats block on the floor.
I went and read the original v83 data for hat 1002140, and it's a proper GM test item with a full stat block: +999 STR, DEX, INT and LUK, +200 weapon defence, +200 magic defence, +200 accuracy, +200 avoidability, +30 speed, +50 jump, and 7 upgrade slots. So the +200 accuracy and avoidability you photographed isn't a mistake — that IS the item's real number. 999 only ever applied to the four main stats.
My instinct is to put the authentic block back rather than push accuracy and avoidability to 999, since everything else in the game is sourced that way and this hat is a real v83 item, not something we made up. But it's your GM tool, so if you'd rather have 999 across the board say so and I'll set it — I just want it to be a deliberate choice rather than me quietly inventing numbers.
One warning either way: the avoidability on it won't do anything at all yet, whatever number we put there. Avoidability isn't wired into combat anywhere in the game — that's your report #102, and I've replied there with what's blocking it.









