<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://mapleverse.online/wiki/index.php?action=history&amp;feed=atom&amp;title=Tamer_Battles</id>
	<title>Tamer Battles - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://mapleverse.online/wiki/index.php?action=history&amp;feed=atom&amp;title=Tamer_Battles"/>
	<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Tamer_Battles&amp;action=history"/>
	<updated>2026-11-11T12:48:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://mapleverse.online/wiki/index.php?title=Tamer_Battles&amp;diff=23205&amp;oldid=prev</id>
		<title>MapleVerse Bot: MapleVerse wiki content</title>
		<link rel="alternate" type="text/html" href="https://mapleverse.online/wiki/index.php?title=Tamer_Battles&amp;diff=23205&amp;oldid=prev"/>
		<updated>2026-10-29T01:10:52Z</updated>

		<summary type="html">&lt;p&gt;MapleVerse wiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Glance|title=At a glance&lt;br /&gt;
|Start|Touch a wild monster (about half a second of contact)&lt;br /&gt;
|Menu|FIGHT, CHARM (wild only), PARTNERS, RUN / GIVE UP / LEAVE&lt;br /&gt;
|Team size|Up to 5 partners&lt;br /&gt;
|Moves|Up to 6 per partner&lt;br /&gt;
|Wait after a battle|3 seconds&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tamer battles&amp;#039;&amp;#039;&amp;#039; are turn-based. Each turn both sides choose a command at the same time, then the turn plays out.&lt;br /&gt;
&lt;br /&gt;
== Starting a battle ==&lt;br /&gt;
Touch a wild monster. Hushed Steps raises a ward so monsters ignore you; use it again to drop it. Beckon starts a battle with one monster from a few steps away, and Gathering Call starts one against 3 or 4 monsters at once ([[Tamer Skills]]). The monster must be in reach, undamaged by others, and a normal field monster ([[Capturing Monsters]]).&lt;br /&gt;
&lt;br /&gt;
== A turn ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;FIGHT&amp;#039;&amp;#039;&amp;#039;: pick one of your active partner&amp;#039;s moves. Each move has limited PP; with every move empty a partner uses Struggle (power 50, with recoil).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;CHARM&amp;#039;&amp;#039;&amp;#039;: throw a Binding Charm (wild battles).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;PARTNERS&amp;#039;&amp;#039;&amp;#039;: switch the active partner. Switching costs your action and happens before moves.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;RUN&amp;#039;&amp;#039;&amp;#039; (wild): always works. &amp;#039;&amp;#039;&amp;#039;GIVE UP&amp;#039;&amp;#039;&amp;#039; (duel) ends it at once. &amp;#039;&amp;#039;&amp;#039;LEAVE&amp;#039;&amp;#039;&amp;#039; (Hall).&lt;br /&gt;
Order: higher priority first, then higher Speed. Paralysis halves Speed. A fainted active partner is replaced for free.&lt;br /&gt;
&lt;br /&gt;
== Damage ==&lt;br /&gt;
Damage rises with the attacker&amp;#039;s level, move power and Attack against the target&amp;#039;s Defense (Attack and Defense for physical moves, Magic Attack and Magic Defense for magical ones). Modifiers: same-element move x1.5, element matchup x0.5 or x2 ([[Tamer Elements and Statuses]]), critical hit x1.5 (base chance 1 in 16), and a random 85% to 100% spread.&lt;br /&gt;
&lt;br /&gt;
== Clocks ==&lt;br /&gt;
Wild battles wait for you; after 10 minutes idle a move is chosen for you, and two idle timeouts in a row end the battle and put the ward up for 5 minutes. Duels and Halls give 30 seconds per command and 20 seconds to choose a replacement. A battle that reaches 200 turns is a draw; 3 silent turns in a row forfeit a duel.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Win&amp;#039;&amp;#039;&amp;#039;: you earn character EXP and the monster&amp;#039;s drops, partners earn XP, and the fighting partner heals 15% of its Max HP.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lose a wild battle&amp;#039;&amp;#039;&amp;#039;: no death, no EXP loss. Partners are left at 1 HP and you return to town.&lt;br /&gt;
* Partner XP for a win is 8 x foe level, +15% per level the foe is above the partner. The fighting partner gets it all; living bench partners share half of it between them.&lt;br /&gt;
&lt;br /&gt;
== Common problems ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nothing happens when I touch a monster&amp;#039;&amp;#039;&amp;#039;: the ward is up, a battle ended under 3 seconds ago, or the monster is not a legal target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All my partners fainted&amp;#039;&amp;#039;&amp;#039;: they recover over time (1% of Max HP per second out of battle), by remedies from [[Trainer Town]], or Pack Tending.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tamer]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
	</entry>
</feed>