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	<title>Party Basics - Revision history</title>
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	<updated>2026-11-11T08:58:48Z</updated>
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		<summary type="html">&lt;p&gt;MapleVerse wiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Hatnote|For forming and managing a party in general, see [[Party]].}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Party Basics&amp;#039;&amp;#039;&amp;#039; collects the rules that every MapleVerse party quest shares: who gets in, what ends a run, and how rewards are paid. Each quest&amp;#039;s own page lists its exceptions.&lt;br /&gt;
&lt;br /&gt;
== Getting in ==&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;party leader&amp;#039;&amp;#039;&amp;#039; talks to the entry NPC. Members who want to take part must stand on the same map as the leader, in the same channel, and be inside the quest&amp;#039;s level range.&lt;br /&gt;
* Members who are on another map or outside the level range are simply left behind; the rest go in if there are still enough of them and the leader is one of them.&lt;br /&gt;
* Some quests give every party its own private copy of the maps (for example the [[Kerning City Party Quest]] and the [[Ludibrium Party Quest]]), so several parties can play at once. Others allow only one party at a time per channel; the next party waits (&amp;quot;Another party has already entered the Party Quest in this channel&amp;quot;).&lt;br /&gt;
* While a quest is waiting for a party ahead of you, the leader should stay on the entrance map.&lt;br /&gt;
&lt;br /&gt;
== What ends a run ==&lt;br /&gt;
For most party quests:&lt;br /&gt;
* Leaving the quest&amp;#039;s maps, dying (you revive outside), or staying disconnected for about a minute takes you out of the run.&lt;br /&gt;
* The whole run ends, and everyone is sent to the exit, when the &amp;#039;&amp;#039;&amp;#039;leader&amp;#039;&amp;#039;&amp;#039; leaves, when the party disbands, or when someone leaves while the run is already down to its minimum number of players.&lt;br /&gt;
* When the clock runs out, everyone is sent out.&lt;br /&gt;
* Quest items such as coupons and passes are taken from you when you leave the run.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
* Stage EXP is paid once to every member still in the run when the stage clears.&lt;br /&gt;
* The end reward is paid once per run to each character, and only to members of a run that really cleared. Keep free inventory slots: a full bag means the NPC cannot hand it over.&lt;br /&gt;
* See [[PQ Reward Items]] for what each quest pays, and [[Weekly Open Party Quest]] for the weekly bonus.&lt;br /&gt;
&lt;br /&gt;
== Super Beginner skills ==&lt;br /&gt;
{{Changed|These skills belong to the MapleVerse Super Beginner and have no equivalent in the original game.}}&lt;br /&gt;
=== Head Start ===&lt;br /&gt;
Each skill point lowers party quest (and equipment and quest) level requirements by 5 levels and raises party quest level maximums by 5, up to 50 levels at 10 points.&lt;br /&gt;
=== Smuggler&amp;#039;s Box ===&lt;br /&gt;
Inside a party quest, stash its coupons and passes in the box (up to 50 of each item). Items in the box are not taken from you when you leave. In a later run of that quest, unload them to clear its stages more easily.&lt;br /&gt;
&lt;br /&gt;
== Daily limits ==&lt;br /&gt;
Most party quests have no daily limit. The exceptions are listed on their pages, for example [[Olivia&amp;#039;s Secret Room]] (3 entries per 24 hours).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Party Quests]]&lt;br /&gt;
* [[Party]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Party Quests]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>MapleVerse Bot</name></author>
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